League of Legends 12.17 Patch Notes: More Worlds Changes (2022)

The new League of Legends 12.17 Patch Notes start getting things ready for Worlds in the competitive scene. There’s a good amount in these League of Legends 12.17 Patch Notes, so buckle up. Here are all the League of Legends 12.17 Patch Notes.

[Related: League of Legends 12.16 Patch Notes: Prepping for Worlds]

League of Legends 12.17 Patch Notes Champion Changes

  • Ahri
    • E – Charm
      • Charm Duration :: 1.4/1.55/1.7/1.85/2 seconds >>> 1.2/1.4/1.6/1.8/2 seconds
  • Azir
    • W – Arise!
      • Sand Soldier Damage :: 50-150 (based on level) (+60% AP)>>> 50-150 (based on level) (+55% AP)
      • Cooldown :: 8/7.5/7/6.5/6 seconds >>> 9/8.25/7.5/6.75/6 seconds
    • E – Shifting Sands
      • Cooldown :: 19/18/17/16/15 seconds >>> 22/20.5/19/17.5/16 seconds
  • Camille
    • Passive – Adaptive Defenses
      • Percent HP Shielded :: 17% >>> 20%
    • E – Hookshot/Wall Dive
      • Damage :: 60/95/130/165/200 (+75% bonus AD) >>> 80/110/140/170/200 (+90% bonus AD)
  • Ezreal
    • E – Arcane Shift
      • Cooldown :: 28/25/22/19/16 seconds >>> 26/23/20/17/14 seconds
  • Graves
    • Q – End of the Line
      • Cooldown :: 12/11/10/9/8 seconds >>> 13/11.5/10/8.5/7 seconds
    • R – Collateral Damage
      • Damage :: 250/400/550 (+150% bonus AD) >>> 275/425/575 (+150% bonus AD)
  • Hecarim
    • Base Armor :: 35 >>> 32
    • HP Growth :: 104 >>> 9
    • Q – Rampage
      • Damage :: 60/90/120/150/180 (+90% bonus AD) >>> 60/85/110/135/160 (+95% bonus AD)
      • Damage per stack :: 2% (+3% per 100 bonus AD) >>> 4% (+6% per 100 bonus AD)
      • Q Cooldown per stack :: 1 second >>> 0.75 seconds
      • Max number of stacks :: 2 >>> 3
      • Stack Falloff :: All at duration end >>> 1 stack per second at duration end
      • Mana Cost :: 28/31/34/37/40 >>> 30
    • W – Spirit of Dread
      • Cooldown :: 14 seconds >>> 16/15.5/15/14.5/14 seconds
      • [NEW] ARMORED CAVALRY :: Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active
    • E – Devastating Charge
      • Min Damage :: 30/45/60/75/90 (+55% bonus AD) >>> 30/45/60/75/90 (+50% bonus AD)
      • Max Damage :: 60/90/120/150/180 (+110% bonus AD) >>> 60/90/120/150/180 (+100% bonus AD)
      • Minimum Knockback :: 250 >>> 150
      • Maximum Knockback :: 450 >>> 350
    • R – Onslaught of Shadows
      • Fear duration :: 0.75-2 seconds based on distance traveled >>> 0.75-1.5 seconds based on distance traveled
  • Kassadin
    • Q – Null Sphere
      • Cooldown :: 11/10.5/10/9.5/9 seconds >>> 10/9.5/9/8.5/8 seconds
      • Mana Cost :: 70/75/80/85/90 >>> 60/65/70/75/80
  • Maokai
    • Passive – Sap Magic
      • [NEW] TREES STRIKE BACK :: Getting hit by large jungle monsters now reduces Sap Magic’s cooldown by 1.5 seconds per attack received
      • Heal :: 5-45 (+4.5-11% Max Health) (levels 1-15) >>> 4-34 (+4.8-14% Max Health) (levels 1-17)
    • Q – Bramble Smash
      • Damage :: 70/110/150/190/230 (+40% AP) >>> 65/110/155/200/245 (+40% AP)
      • [NEW] WOOD YOU BELIEVE IT :: Q now deals percent maximum health damage (2/2.25/2.5/2.75/3%)
      • [NEW] BRANCHING OUT :: Q now deals 40/60/80/100/120 bonus damage to monster
    • E – Sapling Toss
      • [REM] NOT SO HEALTH-Y :: Saplings no longer deal maximum percent health damage
      • Base Damage :: 20/45/70/95/120 (+7/7.25/7.5/7.75/8% (+70% per 100 AP) target maximum Health) >>>55/80/105/130/155 (+42.5% AP +6% bonus HP)
      • Empowered Brush Damage :: 40/90/140/190/240 (+14/14.5/15/15.5/16% (+1.4% per 100 AP) target maximum Health) >>> 110/160/210/260/310 (+85% AP +12% bonus HP)
      • [NEW] MINIONS ACTIVIST :: Minions no longer take empowered brush damage from Saplings
      • Mana Cost :: 60/70/80/90/100 >>> 45/55/65/75/85
      • Slow Amount :: 35% >>> 45%
      • [NEW] A LIL SAPPY :: Brush empowered Saplings now slow for 35% >>> 45% (+2% per 100 AP) (6% per 1000 bonus HP)
    • R – Nature’s Grasp
      • Missile Initial Speed :: 50 >>> 100
      • Missile Maximum Speed :: 650 >>> 750
      • Missile Acceleration :: 250 >>> 300
      • [NEW] MAKE LIKE A TREE AND LEAF :: Maokai now gains 40/50/60% Bonus Move Speed that decays over 2 seconds upon hitting enemy champions
  • Miss Fortune
    • Q – Double Up
      • Physical Damage :: 20/40/60/80/100 (+100% AD) (+35% AP) >>> 20/45/70/95/120 (+100% AD) (+35% AP)
      • Cast Time :: 0.25s >>> Matches Basic Attack Time
    • W – Strut
      • Mana Cost :: 45 >>> 35
      • Attack Speed :: 40/55/70/85/100% >>> 50/65/80/95/110%
    • E – Make it Rain
      • Cooldown :: 18/16/14/12/10 seconds >>> 18/17/16/15/14 seconds
      • Full Damage (8-ticks) :: 80/115/150/185/220 (+80% AP) >>> 70/100/130/160/190 (+100% AP)
      • Slow :: 40/45/50/55/60% >>> 50% (+4% per 100 AP)
  • Nami
    • E – Tidecaller’s Blessing
      • [REM] Removed an interaction where each application of Nami’s E would count towards pricing Electrocute. E (and its applications) will now only count as a single spell cast for effects such as Electrocute.
  • Nocturne
    • Attack Speed Ratio :: 0.668 >>> 0.721
    • Passive – Umbra Blades
      • Cooldown :: 14 seconds >>> 13 seconds
  • Rell
    • W – Ferromancy: Crash Down
      • Move Speed while Dismounted :: 250 >>> 280
    • E – Attract and Repel
      • Cooldown :: 18/16.25/14.5/12.75/11 seconds >>> 13 seconds
  • Renekton
    • Q – Cull the Meek
      • Damage :: 65/100/135/170/205 (+80% bonus AD) >>> 60/90/120/150/180 (+100% bonus AD)
      • Furious Damage :: 100 / 150 / 200 / 250 / 300 (+120% bonus AD) >>> 90 / 135 / 180 / 225 / 270 (+140% bonus AD)
  • Sett
    • W – Haymaker
      • AD ratio :: 20% per 100 bonus AD >>> 25% per 100 bonus AD
    • E – Facebreaker
      • Slow :: 50% >>> 70%
  • Sivir
    • AD Growth :: 3 >>> 2.8
    • W – Ricochet
      • Bounce Damage AD Ratio :: 30/35/40/45/50% total AD >>> 25/30/35/40/45% total AD
  • Sylas
    • Base Health :: 595 >>> 575
    • Q – Chain Lash
      • Cooldown :: 10/9/8/7/6 seconds >>> 11/10/9/8/7 seconds
  • Taric
    • Base Magic Resist :: 32 >>> 28
    • E – Dazzle
      • Cooldown :: 15/14/13/12/11 seconds >>> 16/15/14/13/12 seconds
  • Trundle
    • W – Frozen Domain
      • Cooldown :: 15/14/13/12/11 seconds >>> 18/17/16/15/14 seconds
  • Twisted Fate
    • Q – Wild Card
      • AP Ratio :: 70% >>> 80%
    • W – Pick a Card
      • Mana Cost :: 40/55/70/85/100 >>> 30/40/50/60/70
  • Wukong
    • Base Attack Speed :: 0.711 >>> 0.680
    • Base Movespeed :: 345 >>> 340

Items

  • Stopwatch
    • Cost :: 650 >>> 750 (Note: Perfect Timing will still only contribute 250 gold towards a Stopwatch item)
  • Guardian Angel
    • Combine Cost :: 50 gold >>> 150 gold
    • Total Cost :: 2800 >>> 3000 gold
    • Attack Damage :: 40 >>> 45
  • Seeker’s Armguard
    • Ability Power :: 20 >>> 30
  • Zhonya’s Hourglass
    • Total Cost :: 2600 >>> 3000
    • Ability Power :: 65 >>> 80
    • Ability Haste :: 10 >>> 15

ARAM Balance

  • Buffs
    • Gragas :: -3% Damage Taken >>> -5% Damage Taken
    • Gwen :: +5% Damage Taken >>> +5% Damage Dealt, 0% Damage Taken
    • Lee Sin :: +5% Damage Dealt, -5% Damage Taken, +20% Healing >>> +5% Damage Dealt, -5% Damage Taken, +20% Healing, +20% Shielding
    • Qiyana :: +15% Damage Dealt, -15% Damage Taken >>> +15% Damage Dealt, -20% Damage Taken
    • Sylas :: -5% Damage Taken >>> +5% Damage Dealt, -5% Damage Taken
    • Zac :: -4% Damage Taken, +20% Healing
  • Nerfs
    • Bel’Veth :: +5% Damage Dealt, -10% Damage Taken >>> +5% Damage Dealt, -5% Damage Taken
    • LeBlanc :: +20% Damage Dealt, -20% Damage Taken >>> +17% Damage Dealt, -17% Damage Taken
    • Nasus :: +5% Damage Taken >>> -5% Damage Dealt, +5% Damage Taken
    • Sona :: -5% Damage Dealt, +10% Damage Taken >>> -5% Damage Dealt, +10% Damage Taken, -20% Healing, -20% Shielding
    • Zed :: +15% Damage Dealt, -15% Damage Taken >>> +10% Damage Dealt, -10% Damage Taken

Behavioral Systems

Over the last 8 months since we released our new feeding detection model, we have gained the confidence that allows us to make significant adjustments to what we detect as intentional feeding. We expect an increase in detections and punishments of over 2x. (Reminder that punishments for intentional feeding are a 14-day ban for the first transgression, and a permanent ban for the second.)

Chat restrictions will be visible on the lobbies screen for yourself and any party members, as well as on individual profile pages.

Honor restrictions applied to your account will be visible on your profile page with a lock icon and tooltip

Competitive

Summoner’s Rift Ranked queue matchmaking will now focus more on player’s MMR and less on their visible rank (e.g. Silver or Gold).

Bugfixes

  • Fixed a bug that would cause the cursor to move erratically when using smart pings
  • Fixed a bug that caused the Ancient Grudge Buff (which reduces damage done to subsequent drakes) to not grant damage reduction for every Drake slain if the Drakes were Hextech ones
  • Fixed a bug that caused Draven’s R execute passive to still execute enemies through spellshields
  • Fixed a bug where Rift Herald’s spawn animation would interrupt the knockback from Poppy’s R.
  • Fixed a bug that caused Ornn’s item upgrades to be lost if the teammate he was upgrading died during the channel.
  • Fixed a bug that caused Sejuani’s E to proc Tear of the Goddess stacks when a melee champion would walk near her
  • Fixed a bug that removed Fizz’s E range indicator to not show after his VFX update
  • Fixed a bug that caused Zeri’s Q animation to leave vision for longer than intended when last hitting minions.
  • Fixed a bug that caused Pyke’ R to go on cooldown if the enemy was killed by another ally
  • Fixed a bug where champions could cast Flash while Charmed if they casted Heal or Ghost
  • Fixed a bug where the Treasure Hunter rune would play Draven’s passive sound effects if there was a Draven present in the game
  • Fixed a bug where executing to the Fountain or minions would progress the “Free Ticket to Base” challenge
  • Fixed a bug where Sion’s Zombie form would count as an additional kill or assist for certain challenges
  • Fixed a bug where Sett’s ultimate would disable opponent’s Hexflash and Flash for the remainder of the game
  • Fixed a bug that would cause Unleashed Teleport’s cooldown to display incorrectly on the scoreboard once it has transformed
  • Fixed a bug where using certain abilities after casting Flash would disable Hexflash and Flash
  • Fixed a bug that gave Elder Dragon the normal Drake roar as opposed to his own, special, Elder roar.

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